

Inside has many of the same mechanics, but feels a bit more forgiving, which was one of the only criticisms of Limbo. What Playdead achieved with Limbo’s gameplay was nothing short of excellent. style=”display:block text-align:center ” data-ad-layout=”in-article” data-ad-format=”fluid” data-ad-client=”ca-pub-5661714653949151″ data-ad-slot=”5669732186″> (adsbygoogle = window.adsbygoogle || ).push() Īdmittedly, I had high standards for Inside’s gameplay, due to the developer’s pedigree. Various topics like mind control and technology are covered, leaving you feeling like ten hours’ worth of content occurred in just two. Once inside the lab, lots of things happen that add up to a fascinating, albeit dark story. The character you play as, an unnamed boy, travels to a weird laboratory/factory and infiltrates it, hence the name Inside. In attempts to control all of its inhabitants, the government has brainwashed anyone they find and do so in an inhumane way. What I can discuss is that events that unfold take place in a dystopian world controlled by the government. Seeing as how cryptic the plot is, I cannot give a definitive synopsis and in attempts to avoid spoilers, it’s best to play it for yourself. That may not be your cup of tea, but to those who like figuring things out and piecing together to make sense of everything, this rewarding experience will be right up your alley. That means all of the narrative is told through visuals and environmental storytelling. There is no voice acting (save for grunts and yells), no dialogue, and no writing of any kind. If you like having to “earn” a game’s story, then you’re in for a treat with this one.
